Flagship DemoConfidence HarborPlayable
Signal Lost
- World:
- Confidence Harbor
- Age:
- 9–12 (Launch A)
- Type:
- Flagship Demo — Escape-room-lite
- Mode:
- Single player
- Time:
- ~20 minutes
- Players:
- 1 player
Mission Preview
Start the playable mission to explore the full scenario, choices, consequences, and debrief.
What Learners Do
Each mission asks learners to make decisions, see consequences, and reflect on what they practiced.
- 1.Solve 5 linked clue puzzles
- 2.Recognize helpful self-talk patterns
- 3.Identify boundaries and available resources
- 4.Practice safe help-seeking choices
- 5.Complete the mission without time pressure (optional timer for replay)
Adult Follow-Up
Printable facilitator notes with reflection prompts for discussing clues, boundaries, and help-seeking.
Learning & Standards
Objective
Accurate self-assessment and safe help-seeking choices under pressure.
Framework Mapping
CASEL Self-Awareness + Relationship Skills. No endorsement claims.
Limits of Interpretation
Practice evidence, not outcome guarantees.
Accessibility
Included Controls
- ✓ Pause, Help, Captions, Volume/mute
- ✓ Reduced motion, Text size, High-contrast
- ✓ Extended time (default-available)
- ✓ No timer by default
Alternative Routes
All puzzles have a structured-text accessible route.
Tested Devices
Chromebook, iPad, desktop browsers.
Review Status
Educator accessibility review is in progress.
Safety & Data
Launch A Safety Posture
No account, nothing stored. Game state in localStorage only.
FAQ
No timer by default. An optional gentle timer is available for replay.
Yes. Signal Lost is available now as a no-account, single-player mission.